![]() ![]() Although there have been no issues during testing of DSCfix, I cannot be held responsible for any potential malfunctioning of the code or GFWL bans. The connections it establishes with friends are the exact same as those established after successfully summoning / invading a player.ĭue to the nature of DSCfix it must make changes to the internal functionality of Dark Soul's multiplayer networking code. Otherwise tamper with any aspect of Dark Souls gameplay. If you have a strict NAT (as reported by GFWL) and have not been able to successfully summon/be summoned, DSCfix will probably not help. Change any rules of summoning or invading (area boss must not be defeated, players must still be within level range, host must be human, etc.) Allows near-instantaneous summoning / invasion of friends, as well as other network info exchanged such as bloodstains, visible blue ghosts / bonfire phantoms, bonfire kindling, etc. This is repeated until all online friends are connected to, at which point it resumes normal behavior of looking for random peers. Intercepts GFWL matchmaking functions to return a friend's session if available. This greatly reduces the time required to summon a friend, with typical wait times of about a few seconds. This means that direct connections to friends are established right away, whereas in vanilla Dark Souls this only happens after the first successful summon or invasion (if you were even lucky to get that far). ![]() It is an interception DLL intended to be used with DSfix and functions by adding any online GFWL friends to your P2P connection pool before searching for random peers. ![]() DSCfix aims to improve the online experience when attempting to engage in jolly cooperation with friends. ![]()
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